In a stark contrast to the previous game of Senet, Duodecim Scripta was not a particularly enjoyable experience to play in any form. Immediately after we had started, we had complications with the rules: The "stacking" mechanic had no limit listed, so theoretically (And often in practice), a player could simply score all of their pieces in a few lucky rolls, which is exactly what happened.
There did not seem to be any real form of tactical decisions made in the game. No matter what we attempted, the player who simply stacked their pieces as much as they could would always come out the victor. I'm not sure if this is simply because of an oversight on our part when it came to reading the rules or due to poor game design, but the end result was nothing but frustration and boredom. If I were to change any part of this game in an iteration, it would defiantly be something to inhibit this strategy: Maybe an added element of risk that could make stacking pieces an incredibly dangerous prospect but one that could win the game, or simply a limit on how many pieces could be stacked at one time.
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