Sunday, 15 March 2015

Games Brittania-Episode 2

This episode, while not quite as interesting as the previous episode, was still a very interesting insight as the board game market past the 18th century, with some of the most fascinating elements being the origins of the game Monopoly, Cluedo, and the eventual development of tabletop RPG's in the form of Dungeons and Dragons (As a massive player and "homebrew" creator of content for TRPG's I'm a fan of, this was particularly interesting).

The fact that Monopoly initially started as a complete mockery of the very concept of Monopolies in the form of "The Landlord Game" was strangely amusing in a very ironic way, though the fact that Monopoly was alongside a wave of games that were based around a "Rags to Riches" scenario that appealed to the masses most likely proved why it was more successful than its originator. Cluedo following alongside a surge of interest in the detective genre also was a clear contributing factor in its success (Though its unique and timeless style of gameplay has kept it among some of the most famous board games in the public eye). A similar situation can be found through the success of Dungeons and Dragons; its escapist style of gameplay that gave full freedom to the players was revolutionary, and brought in an entirely new style of tabletop gaming beyond the normal purview of board and card based games. It was this uniqueness, accessibility and escapist setting that made it as large a success as it was; these key reasons for success are incredibly useful to take into consideration no matter what form of interactive entertainment I create.

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